![]() ![]() Key Elements of Creating The Destruction Scene ![]() Well, I must say that this course has done complete justice to its title “Mastering Destruction”, and it’s worth every single penny, it's a gold mine of tips and techniques, I have learned so much about the destruction workflow for production, starting from developing custom tools (HDAs) inside Houdini for fracturing to fixing the assets and making them destruction ready, to combining your technical and creative skills and make simulations, which look believable to the eyes. With my passion for breaking stuff, I wanted to learn and go more deep inside the destruction workflow of Houdini, that's when I saw this information about the seminar on Mastering Destruction in Houdini, which Keith was conducting in Tokyo, I attended that seminar which was a good overview of the techniques Keith uses for destruction in the production environment, I was really impressed by it and decided to take the same course, which CGMA was offering on Mastering Destruction in Houdini with Keith Kamholz as our mentor. I immediately took the entire course and started my journey towards Houdini, I was so excited about it that at the beginning I remember spending 14-15 hours of the day studying Houdini. One thing which I love doing is watching VFX breakdowns and, especially, of destructions, those are the inspiration for me to keep learning, pushing the limits and polishing my skills but, sadly all these years, I restricted myself to 3ds Max and Maya, never dared to take that plunge in Houdini, as I was scared, until one fine day, I saw Applied Houdini Course, and I said to myself: “NOW is the time”. ![]() The journey was hard and struggling but a joy ride, too, had the privilege and honor to work with the industry veterans and clients like BBC, Brown Bag, Mike Young Productions, The Hub Network on the TV shows like Cosmic Quantum Ray, Noddy, Transformers Prime, and Tron which bagged Pulcinella Award, Silver Plaque Award, and Emmy Award, and currently working on projects like One Piece and Dragon Ball, which are some of the most popular anime characters in Japan.Ībout the Mastering Destruction in the Houdini course at CGMA Worked in Mumbai for 6 years, then went to London and now in Tokyo, Japan for the last 9 years. ![]() They gave me a list of people to contact and with a reference letter and, early Jan 2004, I was in Mumbai, The City of Dreams as what people say, and from there, I never looked back. I left that company after some time and worked as apprentice in a couple of studios in New Delhi doing graphics for TV commercials, Logo Animations and, side by side, doing a short term course in Maya before going to Dubai for job hunt in late 2003, and that's where the turning point for my career came, I met these guys there who saw my work and said: “Karan, Dubai is not the place for you at the moment, if you want to make 3D CG as your profession then go to Mumbai and learn from the Industry professionals”. Soon after finishing my course, I got my first job there was in a design company, I use to 3D model stalls for exhibitions, and that's where I got my first paycheck of $50, while handing over that paycheck, the owner of that company said something to me, and those lines made a mark on me and became the motto of my life, he said: “Karan, if you want to reach the heights of something, then first you have to go into its depths.” My elder brother, who was in New Delhi at that time, taking a course in web designing, saw 3D CG was getting popular in India and convinced me to take 3D CG as profession, and that's when I left my home town, Saharanpur, at an early age of 19 and went to New Delhi and took a 3-month course on 3ds Max. Well, for me, it all began in the summer of 2000, when I finished school. Hi, My name is Karan Jaura and I work in Toei Animation as a Senior FX Artist. ![]()
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